The physical rulebook is glossy and features a comic-book/animated style art cover similar to the box art. It’s actually about two-and-a-half bags of terrain, with models and bases mixed in.Ĭredit: Atomic Mass Games. Fantasy Flight Games and AMG properties are all big on punch-out cardboard tokens and trackers, custom movement tools and unique dice (many of which have been seen).Ģx B1 Battle Droids (3 models per base) An impressive amount of terrainĪt least two full bags of sprues to build a table suitable for playing Shatterpoint. Expect alternating or semi-random activations (all AMG properties do it this way), terrain-based play, and big models. If the pattern holds, then you can expect a slick skirmish game with easily understood rules. I suspect your opponent will have opinions about this. More details are forthcoming, but the short version is that if you can push your Momentum all the way to the end of the tracker, you win the mission. One special game mechanic that was showcased was a Struggle Tracker, a tug-of-war style method of tracking your side’s mission progress. I’m still iffy about applying this to Star Wars, which has such a clear-cut divide in morality, but we should encourage innovation when we see it, I suppose. This encourages building to lore and within ‘factional’ limits, but does not enforce it. Crisis Protocol specifies ‘affiliations’ for units that give bonuses when the majority of a list is drawn from one affiliation. ![]() Before you panic about the Darth Maul + Commander Cody + Count Dooku meta, this can still be balanced. As far as we know, any characters can form a squad with each other irrespective of the lore. Notably, this game does not have predefined factions. One point that’s been mentioned a lot is verticality, which is probably going to play well with assorted Force-users and agile units like commando droids. It’s been repeatedly noted in developer releases, and we’ll see them put their plastic where their mouths are (please don’t) in the core set unboxing. This isn’t just extrapolating from Crisis Protocol. Terrain interactions will be a core component of Shatterpoint. Although we don’t know how the game plays, its scale, contents and pedigree as a homegrown AMG product imply an adherence to Crisis Protocol’s fast, fun action. This is in contrast to Star Wars: Legion, which runs standard games at platoon size (a few infantry squads, some leaders and vehicles), or 40K tournament games at company size (combined arms battles with numerous infantry models, vehicles, monsters, and super-heavy units). Each unit sits on a single base, and only the weakest units (B1 Battle Droids and similar) have multiple models crowded onto one base. ![]() The game’s squad-based combat involves teams of models working independently. The large scale also encourages painting interesting miniatures without increasing the difficulty with small details through small details. Shatterpoint shares its scale with Marvel: Crisis Protocol, and this appears successful for the kind of combat being depicted: squad-level engagements with a focus on close-combat and special abilities. Games Workshop trends toward 28mm Heroic scale, and historical games can run far smaller. Shatterpoint comes in at a chunky 40mm scale – much larger than most wargames. Key gameplay elements: Character abilities, dense terrain, and verticality Publisher: Atomic Mass Games (Marvel: Crisis Protocol Star Wars: Legion Star Wars: X-Wing Star Wars: Armada)īattle size: Small squads composed of characters and generic troops
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